Beginning Java 8 Games Development
About this book:
Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson,
teaches you the fundamentals of building a highly illustrative game
using the Java 8 programming language. In this book, you'll employ open
source software as tools to help you quickly and efficiently build your
Java game applications. You'll learn how to utilize vector and bit-wise
graphics; create sprites and sprite animations; handle events; process
inputs; create and insert multimedia and audio files; and more.
Furthermore,
you'll learn about JavaFX 8, now integrated into Java 8 and which gives
you additional APIs that will make your game application more fun and
dynamic as well as give it a smaller foot-print; so, your game
application can run on your PC, mobile and embedded devices.
After
reading and using this tutorial, you'll come away with a cool
Java-based 2D game application template that you can re-use and apply to
your own game making ambitions or for fun.
About Author:
Wallace Jackson has been writing for leading multimedia publications
about his work in new media content development since the advent of
Multimedia Producer Magazine nearly two decades ago, when he wrote about
computer processor architectures for centerfolds (removable
"mini-issue" insert) distributed at SIGGRAPH. Since then, Wallace has
written for several other publications about his work in interactive 3D
and new media advertising campaign design, including 3D Artist,Desktop
Publishers Journal, CrossMedia, AVvideo and Kiosk Magazine.
Table of contents:
-
Setting Up a Java 8 Game Development Environment
-
Setting Up Your Java 8 IDE: An Introduction to NetBeans 8.0
-
A Java 8 Primer: An Introduction to Java 8 Concepts and Principles
-
An Introduction to JavaFX 8: Exploring the Capabilities of the Java 8 Multimedia Engine
-
An Introduction to Game Design: Concepts, Multimedia, and Using Scene Builder
-
The Foundation of Game Play Loop: The JavaFX Pulse System and the Game Processing Architecture
-
Creating Your Actor Engine: Design the Characters for Your Game and Define Their Capabilities
-
Controlling Your Action Figure: Implementing Java Event Handlers and Using Lambda Expressions
-
Directing the Cast of Actors: Creating a Casting Director Engine and Creating the Bagel Actor Class
-
Moving Your Action Figure in 2D: Controlling the X and Y Display Screen Coordinates
-
Setting Boundaries for Your Action Figure in 2D: Using the Node Class LocalToParent Attribute
-
Animating Your Action Figure States: Setting the Image States Based on KeyEvent Processing
-
Setting Up the Game Environment: Creating Fixed Sprite Classes Using the Actor Superclass
-
Implementing Game Audio Assets: Using the JavaFX AudioClip Class Audio Sequencing Engine
-
Collision Detection: Creating SVG Polygons for the Game Actors and Writing Code to Detect Collision
-
Enhancing Game Play: Creating a Scoring Engine, Adding Treasure and an Enemy Auto-Attack Engine
Bibliographic Information:
Book Title:
Beginning Java 8 Games Development
Authors:
Wallace Jackson
Copyright:
2014
Publisher:
Apress
Copyright Holder:
Wallace Jackson
eBook ISBN:
978-1-4842-0415-3
DOI:
10.1007/978-1-4842-0415-3
Softcover ISBN:
978-1-4842-0416-0
Edition Number:
1
Number of Pages:
XXII, 492
Number of Illustrations and Tables:
356 b/w illustrations
Topics:
Game Development
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